One potential idea I have is running fungoids with rapid breeders and intelligent with the plan to shift to budding late game. They do, by giving other planets a growth boost. 2 mineral. Put a commercial zone down but it's only fir the 1 merchant. It only starts to make sense later in the game when you have high productivity multipliers to make producing consumer goods relatively cheap, which means the rebate you get from the high passive trade value goes a long ways towards subsidizing those costs. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. Currently, pleasure seekers is in a weird place. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I always get a kick out of my utopian worlds going through a crime phase. Consequently, it has shades of American-style governance (democratic or oligarchic authority, meritocratic elements, opposing resettlement and slavery, etc. Especially for Fanatic Pacifist. Go to Stellaris r/Stellaris. It also gives you access to Idealistic Foundation as a civic(+5% happy). - Utopian Abundance: Star Trek in the TNG era depicts this type of society. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. I feel like stellaris is twice as fun when you lean into your choices for roleplay. 4y Mathias Guddal Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. ) and Communism (Shared burdens and Utopian Abundance, the latter being a sort of Communist ideal. Don't worry about upgrading them until your alloy production is over 300 per month, either resettle pops into new habitats if authoritarian or run social welfare/utopian abundance as egalitarian. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. 5x. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. In a Xenophobe Egalitarian society it could even mean a high standard of living on the backs of enslaved aliens that do all the actual work. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. 10 comments. 5 patch (aka Banks ). Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<. Beacon of Liberty and Idealistic Foundation. Best way is Spiritualist/ Anything. and even then, only enough continue growth. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. Apr 26, 2021. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. If you don’t have the expansion, you can’t use this mod. honestly in all other situations you need the building slots/jobs more than you need to save a few districts. It needs a name that reflects the fact that by choosing it all strata in society become equal. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Because i clearly cant decipher what it meant to represent. If CG shortage is your concern, you'd not use Hedonism; if CG are not a concern, you'd. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. * It's basically a lategame flex for egalitarians. The problem is, I can't. Bonus points is the happier your pops are the less crime they create, I've conquered AI planets wracked by crime (at 90-100%) and had it completely disappear the moment I took control because of Utopian Abundance. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. Actually, thinking about all the 'Utopian Abundance' civilizations in fiction, like the Culture or the United Federation of Planets, I think I gotta disagree from an RP perspective. The Hedonists don’t gain a happiness bonus. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. 02 #3. 70. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. well like I said, it's a transitional society. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Also utopian abundance will be open for imperial authorities. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. 8 credits and 0. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. . If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Chemical bliss is + %40 happiness. 3 extra trade income. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. 6 productionbonus means 0. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. 6 consumer goods per citizen. (Which no longer needs the “double Unity from the Egalitarian faction” crutch. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. ago. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. sad about the balance state of the ethics. but they instead did. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. There is. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. #1. Will only use if egalitarian. 4:. Utopian Abundance 20 happiness = 7. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. stellaris presents synthetics as. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. I love playing my fun little space game and doing tons of zany sci fi stuff like cloning armies or cracking worlds or making deals with criminals for monitary gain or suppressing factions that I disagree with in my “democratic” nation, or being forced to fight in a proxy war as a puppet for a larger. It doesn't make any sense for ethic that heavily favour ruler strata. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. utopian abundance for everyone) is a tad bit. For extra info, click here. Put everyone on Utopian Abundance and all pops have a base 70% happiness, which will get you the other 20% stability you need (which is the max you can get from happiness anyway). Stellaris > General Discussions > Topic Details. It's not something you want to use early-game, though; I've tried it, it can be done, but it's not very good. ago. ago • Edited 5 yr. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. In unmodified Stellaris, there was no formula, only choas. Full focus on alloys then probably energy/mineral/food upkeep to break even next. For High Priests, their unity and science output would benefit,. Posted by u/qq97890 - No votes and 2 commentsWhile I love this combo, sadly the interaction between slavery and utopian abundance is bugged. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. You are now the ultimate free society of happy people. You need 6. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. It also has the advantage of. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. LullabyToNightmares. Decadence/utopian abundance conceptual overlap. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. In any case, this is one of those cases where the numbers are counter-intuitive. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. Updated for v3. This effect would also buff unemployed science and unity production. Normally only rulers produce the maximum but under Utopian everybody does. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. Therefore PP being equal, +1 happiness = +0. If you're going for a research bonus, Academic Privilege is your better choice. A technician with base 8 output will go from 0. With the same presumptions as before, that's 0. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. The system should be reworked. Also worker political power but if you have utopian abundance that doesn't matter. You can sorta do it, but it's a lot of effort and a lot of times the organics will take the jobs anyways. Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. If you don't have a dedicated Forge world build a alloy foundry in capital. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. Anytime I try something else it just amounts into a worse version of the. There are many ways to do it. Jewbacca1991 • 2 yr. Games like Stellaris are all about snowballing, and so generally the best bonuses are the ones that help you early. Honestly, I never. I usually just set utopian abundance and see how many sardines I can cram in there with max city districts and housing buildings,. 02 growth per pop. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. Utopian Abundance is poorly named. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. You'd be high all day and all your needs would be covered by the government. Taking wasteful as a free genetic trait would help some. The mod. Essentially you're down 0. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. ) Slavery is banned, native interference is banned (in breach of galactic law. It also features compatibility with Galactic Imperium Unification but it is not required. ago. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. = +7. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. Stellaris is a sci-fi grand strategy game set 200 years into the future. Miner produce 4 minereal. 6 production bonus. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. democles_pl. . Stellaris. Due to not having access to temples, this build will have a maximum base unity output of 16. I play with utopian abundance so unemployment isn't a huge issue. 5 if I got it right this time. 1125 extra consumer goods. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. Hive minds, only organic ones through. Rhoderick. 6375 CG's and up 0. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). 57 to 10. Unlocked Utopian Abundance updated to 3. There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. The only reason is maybe a role play. Higher happiness attracts more immigrants. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. You know what I do? I simply start prioritizing pop growth af, make migration treaties, etc. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. Parody of a parody Introducing Parody². 5 unity per specialist. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. May those who yearn for socialism get what they want, and no one else. Stellaris. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. This build explodes through the tradition trees while still having lots of energy. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. Now, under Utopian Abundance, these 5 people could just be doing nothing and passively output a total of 2 * 5 = 10 Research, that's almost as good, but you also get the 5 Unity on top and you also don't have to pay building upkeep or build expensive City Districts for building. Stellaris. It used to be that if you had unavoidable unemployment, either of these living standards would "fix" it. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. ago. Also, having democracy makes it faster for your pops to relocate which is nice. (I set default rights, and reset to default. Many thanks mate my research per month just gone up from 1k to 2k after i switched up all my pops' living standard to utopian abundance lol. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. There should be an option. It is great, but only in later stages when you have a great deal of consumer goods income. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that policy. However, you will still need to raise minerals and energy production as you build up the ecu. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. ago. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. 8. In this s. The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. Stellaris > General Discussions > Topic Details. Reply Business_Ad_932. * Civic Engagement adds new events and situations that tie into your empire's civics. Utopian abundance is a really bad living standard. For post 2. Alternatively, unemployed pops. Like if you are not going to pirate DLCs, then get Utopia as soon as you buy Stellaris. Balancing the Caste System in Stellaris is a challenge,. Workers generate x + (x * 50%) = 1. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. At one point the entire bottom left corner was eaten by an exterminator empire, and then the xenophobe FE woke up and conquered almost half the galaxy. parentheticalobject • 5 yr. Like, for instance, going void-borne tall empire, playing. I prefer utopian. ). Utopian abundance is useful for the "happiness economy". Egalitarian empires are gonna want to do Shared burdens, social welfare or utopian abundance. I went utopian abundance from day 1. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. 8% + 3% or 4. -all pops are living under utopian abundance (as default and manually checked every sub-species. Stellaris Dev Diary #312 - 3. 2% job output and trade value. The expansion was accompanied by the free 1. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. Utopian Abundance is poorly named. Move research bonus of unemployed pops from UA to SB. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. While Hedonism is cheaper than Utopian Abundance, it's still more expensive than the other living standards, and it lacks several of the benefits of Utopian Abundance (including unemployment, Egalitarian ethics pressure, and even cheaper CG for ruler-pops). 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Utopian abundance increases happiness thus attracting immigrants. Getting 100% gives a 20% yield bonus on everything which is pretty good. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. Click to expand. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. There was a wacky build that abuses utopian abundance unemployed pops for research and unity. It should have an effect stronger than decadent in that respects, as it is. The Entertainer and Servant bonuses are irrelevant, what matters is Decadent Lifestyle living standard: 20% Happiness (= 12 Stability = +7. 4. Utopian Abundance, +20% happiness across the board, 1 consumer good use, all pops have perfectly equal political power; Chemical Bliss, +40% happiness across the board, 1. 824 energy from happiness/stability; Decadence: (6*32)*0. my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. I think it's important to point out that the result of an Ideology war is very different from a normal claim war. For free!. After all, a happy slave is less likely to want to overturn the system. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. Option to build habitats without voidborn. For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. It is also a big boost to your pops’ passive trade, each pop produces trade like a ruler, which is 1/10 of. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. 2 beta patch before starting it up, though I don't know if it actually was the cause. ago. 25 to 1 CG's per month and will generate 0. It is a "pops live under Utopian Abundance, yet have positive. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. 6375 CG's and up 0. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!what evil it's just some metal and biomass. Interact with diverse alien races, discover strange. Artist produce 6 consumer goods. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. 0 consumer goods upkeep and equal political power. 475 credit loss. So it can be challenging to outweigh the miserable slaves if they are not nerve stapled. No consumer goods buildings. Synth Ascension run, plenty of cyborgs but no forced assimilation. Wow. Utopian Abundance does indeed prevent these events. -as a moral democracy. food doesn't matter once you get rolling because (the pop decline is too slow), u are in constant war taking pops from other AI constantly for the rest of the game, so when I insta take 150+ pops form a single planet & than insta take another 150 pops within 5mins and. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion), high trade value (implications for geographic. Thanks, I'll try that. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. 264mineral. That's not really compatible with Utopian abundance. This 16. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Utopian Abundance is always better assuming that CG are not a factor. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. Under Utopian abundance, every pop already has equal political power. Go to Stellaris r/Stellaris. , good for one free parody-parody. LullabyToNightmares. Planet 3. Expands on slavery. I'd like to put utopian abundance on rogue servitors. @greaseHole, I've not updated this since May, of course. Utopian Abundance has extra hidden benefits, pops will produce (a lot) more passive trade value, the high stability will further increase the trade value. Me. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. " Decadent lifestyle is something that doesn't require that mindset of helping you fellows that are suffering hard times, in fact it's more likely to lean into the whole. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. 2018 v 9. Communal Housing: Nobody uses housing buildings. I go to the gene clinic for regular checkups where they do routine procedures like laser cancer away and replace my bones with new ones, and I go to work every. Egalitarians are willing to vote for the Greater Good chain, which amoung other things bans all living standards other than Utopian Abundance/Shared Burdens and all forms of slavery. Toggle signature. Decadence 20 happiness = 7. Because in most situations, both (as well as Utopian Abundance) are worse than Decent Conditions, Social Welfare, Shared Burden, and Stratified Economy. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. The only reason is maybe a role play. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. 8 credits, which at a 2:1 conversion rate is an 0. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. which you can't get on gestalt empires. Actual fascists flock to the fandom because they don't understand how social commentary works. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Rogue servitors are kept intentionally vague, it could be a hedonistic life after winning a lottery, or it could be a productive life without worries. )Glad you've asked everyone. Social welfare with a huge amount of resources IS utopian abundance. Turn it into another lab world or Forge world. No research/unity buildings. If it were up to me, I would add an entire utopian ascension path altogether, mirroring the "becoming the menace", or make it a special living standard only available via civic, a la "Shared burdens". You are in fact the average stellaris player. + utopian abundance living standard allows you generate a small amount of research and unity from unemployed pops. 1. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. So the hope is. Utopian Abundance and Academic Privilege both worthless now? Morfane. l, and the Approval Rating on a planet is. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. 6 consumer goods per citizen. It does require you to have late-game productivity bonuses so you can produce consumer goods easily, but it's a great way to boost overall productivity in all respects while reducing micromanagement (unemployment. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. Utopian Abundance 20 happiness = 7. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. See moreUtopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. Because I can't understand why I would want that. See my current thread. If you're having to actually use these, you're doing something wrong. 0 versions of Utopia Expanded, go HERE. Shared Burden or Utopian Abundance look after the negating political power and ensuring every class has equal. 6 consumer goods is about 1. Also the only time that an egalitarian empire wouldn't give Utopian abundance is either because 1) they can't afford it or 2) their xenophobes. Good on paper, "who cares" in practice. The only overwrite is living_standard_utopian, removing the few lines that checked ethics.